![]() ![]() here isn’t exactly a way to “win” the game. The development options a player is shown are based on his or her previous rounds of choices that teddy-bear species wouldn't be able to quickly evolve into a two-headed-snake species, in other words. A certain type of leg or foot might make a player’s creature run faster or jump higher. He also explains the basic operation of the game: As a species begins to thrive, players earn “DNA points” that can be spent on developing better versions of next-generation creatures. “The game’s powerful design tools allow players to follow their imaginations and create a giant race of friendly-looking teddy bears, if they like, or monsters that look as if they might have been plucked from a horror movie,” the Post’s Mike Musgrove notes. Of course, random chance doesn’t guide the player’s species rather, the game allows players to design creatures that then compete to survive. The game allows players to design creatures that then compete to survive.ĭesigned by Will Wright, creator of the popular video game The Sims, Spore has the player manage the evolution of a species from puddle-surfing protozoan all the way up to interplanetary-sailing intelligent life. This week, video game publisher Electronic Arts released Spore, a wide-ranging video game that lets the player fill in for God-using a distorted imitation of theistic evolution. ![]()
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